Ares
Ares is the Olympian god of war in Hades. His boons emphasize Doom, Blade Rifts, direct damage and aggressive attacks, rewarding players who can maintain pressure while managing delayed damage effects.
Key Takeaways
Ares is one of Hades’ Olympian boon-givers, combining a war-god identity with a gameplay focus on damage-over-time effects and aggressive combat.
Olympian god of war
Ares represents war, bloodshed, and destruction among the Olympians. His encounters with Zagreus present him as a distant divine ally rather than a House of Hades resident or a playable character.
A recurring boon-giver
During Escape Attempts, Ares can offer Zagreus Boons that shape a build around sustained damage, delayed damage, and effects that punish enemies after an attack connects.
Doom defines his combat identity
The Doom status effect is Ares’ signature gameplay theme: after being applied, it deals a burst of damage to its target. Other Ares Boons can modify how Doom works or support damage-focused strategies.
His aid supports aggressive play
Ares’ Boon pool also includes offensive attacks, Cast options, Calls, and passive upgrades. His powers are especially relevant to builds that reward repeated attacks, crowd control, or finishing enemies quickly.
Part of Zagreus’ wider Olympian network
Ares is one of the Olympians whose support helps Zagreus attempt to escape the Underworld. His dialogue and relationship progression unfold across repeated encounters, gifts, and changing story conditions rather than a conventional quest chain.
Overview
Ares is the Olympian god of war in Hades, one of the deities who supports Zagreus during his escape attempts from the Underworld. His boons make him important both as a recurring divine presence and as a defining source of aggressive combat effects.
Ares is introduced through the Olympian boon system rather than as a conventional companion, quest giver, or permanent combatant. During an escape attempt, Zagreus may encounter an opportunity to accept Ares's aid, allowing the god to influence the run with powers centered on direct damage and violent retaliation. His appearances are therefore partly narrative and partly procedural: each encounter advances the game's broader conversation between Zagreus and the Olympians while also changing that specific attempt.
Ares's central gameplay identity is the Doom effect. Several of his boons mark foes with Doom, causing a delayed burst of damage after the effect is applied. Other offerings expand this identity through stronger Doom effects, damage-oriented upgrades, blade-themed attacks, or an Olympian Aid that places Ares's warlike theme into an active combat ability. The exact options available depend on the run, the player's choices, and the broader boon rules rather than on a fixed personal skill tree.
As a character, Ares represents war as an appealing but dangerous form of power. His interest in Zagreus is expressed through enthusiastic support for violence and battle, which contrasts with the more personal, familial, or diplomatic reasons other Olympians give for helping. That distinction gives Ares a clear place among the game's divine cast: he is not primarily defined by a domestic relationship in the House of Hades, but by the way his worldview turns conflict into both conversation and combat design.
Ares matters because Hades uses repeated encounters to develop its characters without requiring a single universal dialogue order. His relationship with Zagreus unfolds across escape attempts, gifts, and later conversations, while his gameplay presence remains recognizable whenever a run offers Doom-based choices. The character page therefore covers two connected roles: Ares as a recurring Olympian voice in Zagreus's story and Ares as the source of a distinctive damage archetype within the game's repeat-run progression system.
Background
An Olympian God of War
Before the events of Hades, Ares is established as one of the Olympian gods and the divine embodiment of war. The game presents him as an ancient, powerful figure whose identity is inseparable from battle, bloodshed, and the destructive forces of armed conflict. Unlike Zagreus, whose immediate family history drives much of the narrative, Ares is not given a detailed mortal childhood or a fully narrated personal origin. His background is instead defined by his longstanding place among the Olympians and by the domain he represents. The available story presents his status as established before Zagreus begins attempting to escape the Underworld, rather than as an identity he acquires during the game.
Ares and the Olympian Order
Ares belongs to the Olympian side of the setting's divine order, existing separately from the Chthonic society governed by Hades in the Underworld. His relationship to Olympus predates the main narrative, and his communications with Zagreus occur as part of the wider network of Olympian support surrounding the escape attempts. The game does not provide a detailed account of Ares's political history, private life, or early relationships with the other gods, so his pre-story affiliation is best understood in broad terms: he is an established Olympian deity rather than a newcomer, exile, or mortal elevated to godhood during the plot. Specific family and biographical details should not be expanded beyond what the game directly establishes.
The War God Before Zagreus's Escape Attempts
By the time the main story begins, Ares already has a recognized divine domain and a settled place within the Olympian pantheon. His interest in Zagreus is filtered through that identity: the boons and remarks associated with him frame violence and conflict as forces that can be wielded against the Underworld's enemies. This does not establish that Ares personally knew Zagreus closely before the escape attempts, nor does it supply a separate pre-game adventure for the character. The background therefore leads directly into his role as a distant Olympian benefactor, while the development of his connection with Zagreus belongs to the story, relationship, and gameplay sections of the page.
Role in the Story
SpoilersPersonality & Motivations
War as a Principle
Ares approaches war as a defining force rather than merely an occasional act of violence. His dialogue and Boon descriptions present battle as a source of glory, suffering, momentum, and transformation, with little suggestion that he sees conflict as morally puzzling in the way other Olympians might. He speaks about combat with composed certainty, treating bloodshed as an established part of divine and mortal existence. This makes him more than a straightforward advocate for aggression: he frames war as a fundamental condition of the world and expects worthy figures to confront it directly.
A Measured Voice for Violence
Although Ares represents an intensely destructive domain, he is not characterized by the uncontrolled fury associated with a berserker. His manner is typically formal, restrained, and almost courteous. The contrast between his calm delivery and the brutality of his subject matter is central to his characterization. He can discuss death and slaughter without sounding personally enraged, which gives his approval of violence a deliberate, ideological quality. His composure also distinguishes him from characters whose anger is tied to a personal grievance; Ares usually sounds as though he is describing the nature of war rather than venting an individual frustration.
What Ares Values in Conflict
Ares consistently responds to courage, endurance, and the ability to survive dangerous confrontations. His interest in Zagreus is therefore connected to Zagreus's repeated escape attempts and willingness to face overwhelming opposition. Ares does not offer the same kind of intimate encouragement associated with a close companion, but he recognizes the practical significance of struggle and treats Zagreus as someone participating in a meaningful martial undertaking. His Boons reinforce this outlook: they reward continued engagement with enemies and turn the consequences of violence into a source of additional offensive power.
His Relationship with Zagreus
Ares's relationship with Zagreus is respectful but emotionally distant. Their interactions are shaped by the conventions of an Olympian helping another divine figure, yet Ares's interest is especially focused on the combat itself. He does not need Zagreus to share a personal history with him before extending assistance; the repeated escape attempts are enough to make Zagreus an object of recognition. This creates a bond based more on shared proximity to warfare than on friendship or familial intimacy. Ares can acknowledge Zagreus's capability while still viewing him primarily through the lens of battle.
Admiration Without Compassion
Ares's respect for struggle does not make him compassionate toward the people caught inside it. His worldview gives greater weight to the meaning, intensity, and consequences of combat than to preventing suffering. That distinction helps explain why his support can feel useful to Zagreus without making Ares morally comforting. The god can admire a fighter's resolve and still regard violence as worthwhile in its own right. His characterization therefore contains a deliberate tension: he is dependable when the subject is battle, but his values offer little basis for questioning whether the battle should happen.
A Consistent Motivation
Unlike characters whose relationships gradually redirect their goals, Ares is presented with a notably stable motivation. His recurring interest remains the recognition of war's power and the valor displayed by those who endure it. Repeated encounters may provide additional context for his opinions, but they do not fundamentally transform him into a pacifist, a family confidant, or a personal rival of Zagreus. His consistency is part of his function in Hades: among the Olympians, he embodies one clear interpretation of conflict and gives that interpretation a calm, articulate voice.
Ah, the son of Hades. I have heard much about you.Ares's first meeting with Zagreus during an escape attempt. Verification: recalled from model knowledge, unverified
Relationships
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Zagreus
Ares offers Zagreus war-themed boons during escape attempts and can develop a relationship with him.
Hades
Ares aids Zagreus in opposition to Hades's control of the Underworld.
Athena
Ares and Athena can combine their effects through Vicious Skewer.
Artemis
Ares and Artemis can combine their effects through Hunting Blades.
Olympians
Ares is one of the Olympian gods who can aid Zagreus.
Mission Appearances
Ares appears during repeated Escape Attempts as an Olympian boon-giver encountered in Underworld chambers. His role is run-based rather than tied to a single linear quest: he offers Zagreus Boons centered on Doom, delayed damage, and aggressive offensive effects, while his dialogue gradually expands as the broader story and relationship state advance. Because encounters and dialogue are conditional, no single universal appearance order applies to every run.
Gameplay
Boon-Giving Role
Ares is not a playable character, recruitable fighter, or controllable companion in Hades. His gameplay identity is expressed through Olympian Boons offered during an Escape Attempt. These Boons specialize in Doom, a delayed damage effect that strikes an enemy after a short interval, and Blade Rifts, spinning blades that travel through or linger around targets. His offerings therefore shape Zagreus's attack, Special, Cast, Dash, and Call rather than granting Ares a separate moveset. Temporary Boons from Ares are run-specific and should not be confused with persistent House of Hades progression.
Doom and Direct Damage
Ares's most recognizable contribution is attaching Doom to Zagreus's attacks. Boons such as Curse of Agony and Curse of Pain place the effect on enemies hit by the Attack or Special, while other upgrades improve Doom's damage or make it more practical against repeated targets. Doom is especially useful for builds that apply a strong effect and then reposition, defend, or attack a different enemy while waiting for the delayed strike. The trade-off is that Doom is not ordinary immediate damage: its timing can make it less effective when an enemy is already close to defeat or when rapid damage is more valuable than delayed burst.
Blade Rifts and Area Control
Ares also provides Blade Rift options, including Slicing Shot, Blade Dash, and Ares's Aid. These effects create or summon damaging spinning blades, giving Zagreus a way to pressure groups, control space, or continue dealing damage while moving. Blade Rifts are particularly distinct from Doom because they reward positioning and repeated contact with an area rather than simply marking a target for a later hit. Their usefulness depends on the encounter, the chosen weapon, and the rest of the run's Boons; they are not a permanent ability available in every Escape Attempt.
Duo Boons and Build Interactions
Ares's Boons can combine with those of other Olympians to produce Duo Boons that change how Doom or Blade Rifts function. For example, Merciful End links Ares's Doom effects with Athena's Deflect mechanics, while Hunting Blades combines Ares's Blade Rift identity with Artemis's seeking projectiles. These combinations are run-specific build interactions, not character-switching systems or a conventional skill tree. Their availability depends on the Boons already offered and the prerequisites recognized by the game's boon system, so an individual run should not be described as guaranteed to produce a particular Ares combination.
Character Development
Ares has only a limited personal arc in Hades. Unlike Zagreus, he does not undergo a clear reversal, redemption, or change of allegiance. His development is instead expressed through the gradual expansion of his conversations with Zagreus: repeated encounters reveal more of his philosophy, his standards for honorable violence, and the way he interprets Zagreus's escape attempts. The relationship develops from a functional exchange of Boons into a clearer portrait of an Olympian who recognizes Zagreus as a capable participant in the larger struggle.
From Distant Boon-Giver to Recognizing Ally
Ares first functions primarily as one of the Olympians aiding Zagreus from afar. His Boons turn combat into an expression of his domain, using effects such as Doom and Blade Rift to frame violence as both a weapon and a source of grim satisfaction. This gameplay role also establishes his initial characterization: he is not interested in comforting Zagreus or questioning the morality of the escape attempt. He responds to conflict as something meaningful in itself, and his approval is tied less to Zagreus's personal hopes than to the scale and intensity of the battle.
As Zagreus continues making Escape Attempts, Ares's dialogue can move beyond a simple offer of military assistance. Their repeated contact gives him opportunities to acknowledge Zagreus's persistence and effectiveness. The change is subtle rather than transformational. Ares does not abandon his devotion to war, but Zagreus becomes more than a passing recipient of Olympian aid: he becomes someone whose conduct Ares observes and evaluates. This makes their connection feel like a gradual recognition between a god of battle and a mortal-born fighter proving himself through repeated struggle.
Ares's Unchanging Philosophy
The most important feature of Ares's development is what does not change. He continues to treat war, death, and destruction as fundamental forces rather than problems that should be solved or overcome. Hades does not present him with a conventional moral lesson in which violence is rejected after he witnesses its consequences. His later characterization therefore adds context instead of replacing the earlier version of him. The god who praises bloodshed remains the same god when Zagreus's progress gives their conversations more history.
That consistency distinguishes Ares from characters whose arcs depend on emotional softening or reconciliation. His perspective can become more specific, but it is not redeemed. Even when his support benefits Zagreus's attempt to leave the Underworld, Ares's interest remains compatible with his own worldview: struggle produces decisive outcomes, and a worthy combatant demonstrates identity through action. His development is consequently best understood as a deepening of characterization rather than a change of beliefs.
The Relationship's Limits
Ares's bond with Zagreus also illustrates the limits of Olympian involvement in the Underworld conflict. He provides aid and responds to Zagreus's progress, but he is not shown sharing the full emotional stakes of Zagreus's family problems. His attention is directed toward conflict itself, while Zagreus experiences the escape attempts as part of a personal search involving the House of Hades and the Olympian family. This difference prevents the relationship from becoming a straightforward friendship or mentorship.
Because Hades distributes much of its narrative through repeated dialogue, Ares's development is not a single linear sequence that every player sees in the same order. His characterization accumulates across runs as new conversations become available. The result is a restrained arc: Zagreus gains a more complete sense of Ares's war-centered outlook, while Ares increasingly treats Zagreus as a proven agent within the conflict. Neither character is fundamentally remade, but their repeated contact gives the god's support a more personal and recognizable dimension.
Appearance and Design
Ares's War-God Design
Ares is presented as an imposing Olympian whose visual identity is built around the imagery of organized violence and ancient warfare. His portrait uses a predominantly dark palette with strong red accents, giving him a more severe and threatening presence than the brighter, more ceremonial presentation used for several other Olympians. Armor and martial detailing make him immediately readable as the god of war, while his broad, powerful silhouette reinforces the sense that he represents direct physical force rather than diplomacy or abundance.
A Severe Olympian Portrait
The design balances grandeur with menace. Ares's expression is controlled and stern rather than theatrically furious, which suits the character's calm, formal manner of discussing battle and bloodshed. His dark hair, armored presentation, and red-toned visual effects connect his portrait to blades, wounds, and the destructive side of conflict without requiring the game to depict him as a conventional battlefield soldier. Like the other Olympians, he is presented through a stylized illustrated portrait, but his harsher palette and military framing distinguish him clearly whenever his dialogue or Boons appear.
War Imagery in Gameplay Presentation
Ares's visual presentation also supports the identity of his Boons. The associated imagery favors red, black, and weapon-like motifs, matching effects that make attacks feel more dangerous and destructive. This does not turn his character design into a literal equipment catalogue: the important distinction is between the Olympian's portrait and the temporary powers Zagreus receives during an Escape Attempt. The artwork consistently links Ares with combat, bloodshed, and battlefield authority, making his role legible before the player studies the details of his dialogue or progression.
The world is a cruel place, and I am its cruelest god.Ares dialogue encountered during a run, reflecting his identification with violence and warfare. Verification: recalled from model knowledge, unverified
Portrayal and Voice Actor
Peter Canavese
Ares is voiced by Peter Canavese in Hades. The performance gives the god of war a controlled, articulate presence rather than relying on constant shouting or theatrical rage. His delivery is measured and formal, which makes Ares sound less like a reckless berserker and more like an ancient power discussing violence as an ordinary and even admirable force. That restraint also distinguishes him from the more openly exuberant Olympians encountered during an Escape Attempt.
Canavese’s performance emphasizes Ares’s unsettling appreciation for bloodshed. The character speaks with courtesy toward Zagreus while describing slaughter, conflict, and destruction in almost conversational terms, creating a deliberate contrast between polished speech and brutal subject matter. The result supports Ares’s role as a boon-giver whose abilities reward effects such as Doom and other damage-over-time or retaliatory mechanics without requiring the character to be portrayed as personally uncontrolled.
Ares is presented as a voice-performance role rather than a live-action or motion-capture performance. The available recalled information for this run does not reliably establish specific casting interviews, role-specific production commentary, awards or nominations, or a sufficiently verified selection of Canavese’s other notable performances. Those details are therefore omitted rather than expanded through inference.
Reception
Ares is generally remembered as one of Hades’ most distinctive Olympians. Critical and player discussion commonly highlights his severe war-god persona, theatrical dialogue, and the contrast between his intimidating presentation and the game’s playful characterization.
- Critical discussion often treats Ares as a strong example of Hades’ reinterpretation of Greek mythology: he embodies violence and martial honor without becoming a purely one-note villain.
- Players frequently single out his dialogue for its formal, aggressive diction and exaggerated battlefield imagery, which give him a recognizable personality among the Olympians.
- His reception is also tied to his Boons, whose Doom mechanic reinforces the character’s identity as a god of deliberate, punishing retaliation. This gameplay association strengthens rather than replaces his narrative characterization.
- Some players find Ares’ presentation more imposing than emotionally intimate, especially compared with Olympians whose dialogue is more openly comic or affectionate. That contrast is part of the character’s appeal, but can make his relationship with Zagreus feel less immediately warm.
- Ares has a notable standing as a memorable supporting Olympian rather than as one of the game’s central dramatic figures. His recurring appearances, distinctive voice, and tightly integrated Boon theme give him a stronger identity than his limited role in the main plot might otherwise suggest.
Cultural Impact and References
Greek Mythology as the Primary Reference
Ares’s cultural identity in Hades is rooted in the game’s adaptation of the ancient Greek god of war rather than in a documented crossover or separate modern-media appearance. Supergiant Games presents him through familiar mythological associations—war, violence, bloodshed, and martial glory—while giving those themes the game’s distinctive visual and conversational style. His red color palette, armored presentation, and forceful Boon imagery reinforce that recognizable association without requiring the character to reproduce every traditional myth about Ares.
The character therefore works primarily as part of Hades’s broader mythological reinterpretation. Players encounter a version of Ares shaped for the game’s Olympian family, its escape-attempt structure, and its deliberately stylized presentation of Greek divinities. This makes him recognizable beyond the game’s immediate plot context, but there is no reliably recalled evidence here for a character-specific cameo, official crossover, major merchandise campaign, or documented meme tradition that should be presented as established cultural impact. Claims about Ares’s wider popularity should consequently be kept separate from the documented influence and recognition of Hades as a game.
Quotes
Ah, the son of Hades. I have heard much about you.
The world is a cruel place, and I am its cruelest god.
Trivia
- Ares is one of the Olympians who can send Zagreus Boons during an Escape Attempt. His offensive theme is built around Doom, a delayed damage effect that punishes enemies after they are afflicted.
- Several of Ares's Boons use the Blade Rift, a spinning area-of-effect attack associated with his interpretation of war. This gives his Boon set a distinct identity beyond simple damage increases.
- Gifting Nectar to Ares can earn Zagreus the Blood-Filled Vial Keepsake. Like the other Olympian Keepsakes, it connects a persistent House relationship to a run-specific gameplay benefit.
- Ares can participate in Duo Boon combinations with other Olympians. Merciful End, his combination with Athena, is especially notable because it links Ares's Doom effect with Athena's Deflect mechanics.
- Ares is presented as a distant Olympian rather than a resident of the House of Hades. His relationship with Zagreus therefore develops primarily through repeated Boon encounters, messages, gifts, and changing dialogue rather than face-to-face visits in the House.